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Game Design

A Third-Person Competitive Brawler with samurai-inspired combat
and ninja-like parkour


My Roles

Bushi Overview

  • Gameplay Designer

  • QA Analyst

  • Level Designer

  • Producer

  • Project Manager

  • Lighting Artist

Developed the gameplay mechanics for Bushi based on a market analysis of popular trends in gaming. Bushi's pillars are easy to learn and hard to master with a heavy emphasis on parkour combat. The controls for Bushi are designed so that all levels of experiences in gaming can pick up and play. The mastery for Bushi comes from an extensive map, ability, and gameplay knowledge. Finally, the game offers gameplay tweaks through built-in gameplay mechanic tweaks. Every variable can be modified by the player.​


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